![]() ![]() So some of you might notice some slight rollbacks on features related to biome visits that you didn't unlock (for example, having access to bosses in Boss Rush that you hadn't actually encountered before). We also identified a critical bug where by fixing it has removed unlocks that were incorrectly awarded to players. Sewing Scissors: Enemies killed by the special effect of this weapon count three times for your kill streak. Deals additional damage if both you and the target are airborne. Giant Comb: Also deals critical damage while you are airborne. There are now legendary affixes for both new weapons that we introduced: It's also late on a hot Thursday afternoon, so my energy levels aren't high enough for a long one. We've just released a hotfix to address some bugs we missed in the Clean Cut update, so this will be a short post. One more time, Dead Cells the video game has not been forgotten! We will be back with more news on that soon :) They will be putting up a version with English subtitles in the near future, so look out for that if you can't speak the language of cheese, baguettes and wine. Well, guess who isn't going to be left alone.Ĭo-produced by the also French anime streaming service Animation Digital Network (ADN ), the 10, roughly seven-minute long episodes will initially be exclusive to France before being made available worldwide.īobbypills will be discussing the series on Twitch IN FRENCH at 17h CET today (14th June). After the island’s foolish king develops a remedy that ends up turning the population into monstrous creatures, prophecies depicting a flame-headed hero who will kill the crazy King begin to appear.Īs it so happens, this beheaded hero is real, but saving a kingdom isn’t on his schedule and he just wants to be left alone. Made of course by Bobbypills [the French studio behind our animated trailers, the show takes place on (surprise, surprise) a cursed island that has been racked by a strange plague. We are stoked to announce that an animated Dead Cells series IS DROPPING IN 2024! Īlso, if you’d like to join the Phenixx Gaming team, check out our recruitment article for details on working with us.You've been asking for years and now it's here! Well almost. Follow us on Facebook, TikTok, Twitter, YouTube, and Instagram. It fits seamlessly into Dead Cells and I’m so glad it was made.Ī PC review copy of Dead Cells: Return to Castlevania was provided by Motion Twin for this Review. It has great accessibility features thanks to the Assist mode, and there are so many great bits of content sprinkled through this DLC. Otherwise, if you’ve never played Dead Cells before, and this has you curious, I’d recommend it all the same. If you’ve been on a break from Dead Cells like I have, this is a great reason to return. Yet with the love and care that went into the Return to Castlevania DLC, I don’t mind if they stick with Dead Cells for a while longer. Most developers would have moved on to other projects, or even a sequel by now. I’m still surprised that five years on we’re still getting more DLC for Dead Cells. I have no doubt that Motion Twin could do wonders with a variety of other properties. We’ve seen it happening more frequently recently since the PowerWash Simulator Midgar DLC comes to mind. For that matter, I think more AAA devs should consider crossing their properties over with Indie darlings like Dead Cells. I’d love to see Motion Twin get the opportunity to do other DLC like this. Everything Castlevania fans could want out of this DLC is here, and this is so much more than a crossover or promotional tie-in. I’m not going to spoil anything here, but I can honestly say that the Dracula boss battle at the end of the DLC feels exactly like it should. Clearly, this is a team who loves Castlevania, as there are tons of references and small details that make the DLC extra special. If Konami ever wanted to make a new Castlevania game, I think they’d be smart to ask Motion Twin to be involved. Not only did the team at Motion Twin absolutely nail the weapons and abilities, but they also nailed the visual design and soundtrack. ![]() As such, it took me a while to get back into the swing of things, but that was hardly a hardship.ĭead Cells feels as smooth and fun as ever, but it is made even more enjoyable traversing Dracula’s castle with iconic music in the background. This works especially well for Dead Cells since the devs are always adding new features and things. I go through phases with various Roguelikes where I play them heavily for a few weeks or months, and then take a break while new content is created. Admittedly, I had been on a bit of a break from Dead Cells for a while. ![]()
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